Shift into iron sights to take aim, and your soldier’s breathing becomes audible as the gun gently rises and falls in time with his intake of air. A suppression bar decreases rapidly as bullets whizz past your head, draining the world of colour. The contextual comments the soldiers make – from bravado at spawn points, through to soul-rending cries of “It wasn’t supposed to end like this! Somebody, help me!” as they bleed to death – are a wonderful touch, giving a wholly unique flavour to the proceedings. The maps, set in war-torn Stalingrad, look like you’d imagine. The game’s never going to win awards for graphical fidelity, but guns sound and feel right. Say what you will about the rest of Red Orchestra 2 (and there’s a lot to say), but the atmosphere is spot on.
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